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Game & Level Designer
Tim Andersson
Runmír
A norse themed mobile pusle game
"Using ancient mirror surfaced structures, guide light to solve
challenging puzzles."
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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2 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity
My Contribution:
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Level Designing
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Puzzle Design
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Developing a Level Design pipe-line and workflow
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Script implementation
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Level Propping / Level Art
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Game Design
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Documentation and provision of metrics and game feature details
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