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Prototype X
A 2D shoot'em up

"Pick your load-out and set out on an unforgettable missions to stop the rogue AI."

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 2 Animators

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Tiled" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleagues, switching ownership.

  • Establishing a Level Design pipeline and workflow

  • Game Designing abilities and weapons

  • Obtaining licence permission and assigning soundtrack music

  • Providing early art and design conepts for boss 1

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