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Game & Level Designer
Tim Andersson
Prototype X
A 2D shoot'em up
"Pick your load-out and set out on an unforgettable missions to stop the rogue AI."
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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2 Animators
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"Tiled" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleagues, switching ownership.
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Establishing a Level Design pipeline and workflow
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Game Designing abilities and weapons
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Obtaining licence permission and assigning soundtrack music
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Providing early art and design conepts for boss 1
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