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Game & Level Designer
Tim Andersson
Grim Fate
A 2D metroidvania
"Awoken after a ritual burial, you find yourself deep underground.
Explore the labyrinth, find power-ups and make your way back to the surface."
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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3 Animators
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"LDtk" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing world lay-out and sequence
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Implementing level scripts and objects
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Level Propping / Level Art
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Level Designing lower "cave" Level
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