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Grim Fate
A 2D metroidvania

"Awoken after a ritual burial, you find yourself deep underground.

Explore the labyrinth, find power-ups and make your way back to the surface."

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "LDtk" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing world lay-out and sequence

  • Implementing level scripts and objects

  • Level Propping / Level Art

  • Level Designing lower "cave" Level

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