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Game & Level Designer
Tim Andersson
Spite: Sunborne
A top-down action RPG
"You were sacrificed by your priests who have turned to blasphemy. You are given new life by the sun god
and fight your way back up through jungle and city to smite their new gluttonous god."
PROJECT OVERVIEW
The team:
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2 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"Unity" as a level editor
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Game Engine made by the team
My Contribution:
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Planning world lay-out
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Level Designing all levels with colleague
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Level Propping / Level Art
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Working with Level Design pipe-line & asset implementation
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